ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists the world over.
ZBrush offers an array of ways to create from a simple shape and idea. Whether you are using Dynamesh, ShadowBox, Insert Mesh or Sculptris Pro, one feature will remain constant: Polygroups. Grouping the polygons within your model allows for flexibility in a variety of ways. For example, Polygroups can be used to quickly revise a model’s topology with ZRemesher. It can drive Panel Loops to create a sci-fi suit for a space explorer. It enables specific brush strokes on a surface or can simply hide portions of your model. Polygroups are useful everywhere.
ZBrush provides PolygroupIt – an entirely new way to create the polygon groupings that are so essential to a smooth workflow. PolygroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating Polygroups has never been so easy. With PolygroupIt you can delete, add, copy & paste, grow or shrink, create Polygroups symmetrically and even use PolyPaint to trace out exactly what you want your Polygroups to look like.
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